Scion Quick-Reference

DV Calculations

Dodge DV: [Dexterity + Athletics + Legend] / 2
Parry DV: [Dexterity + Melee or Brawl + Defense] / 2

Situation DV Modifier Type Page
30% Hard Cover (Shield) +1 C 193
60% Hard Cover +2 C 193
90% Hard Cover +3 C 193
Higher Than Attacker +(1 - 3) C 193
Lower Than Attacker -(1 - 3) C 193
Onslaught Penalty -1 / (Legend) attacks L 193
Prone -1 melee / +1 ranged C 198
Suffer Multiple Attacks -(1 - 2) I 193
Taking Actions -(Defense Penalty) L 189
Under Coordinated Assault -(varies) I 189
Unstable Terrain -(1 - 3) C 199
Wearing Armor* -(Mobility Penalty) C 204
Wound Penalties -(1 - 4) C 195
C: Conditional penalties. Effective until cause removed.
L: Lasting penalties. Effective until DV refreshes.
I: Instant penalties. Effective for one instant, the duration of one attack.
* Mobility penalties apply only to Dodge DV.

Action Summary




Action Speed DV Penalty
Aim 3 -1
Attack Varies -1
Attack Twice Varies -2
Coordinate Assault 5 -2
Dash 3 -2
Driving 5 -1
Get Object 5 -1
Guard 0 0
Hide 5 -1
Inactive 5 *
Jump 5 -1
Miscellaneous 5 -1
Move 0 0
* An inactive character has a 0 DV.

Attack Sequence

  1. Declare Attack
  2. Declares Defense
  3. Attack Roll vs. Defense
  4. Calculate Raw Damage
  5. Apply Hardness
  6. Roll Damage, Apply Soak
  7. Apply Results
Rank Auto Succ Lifting Throwing Pres Reroll
1 1 +500 lbs. x2 1
2 2 +1,000 lbs. x4 2
3 4 +2,000 lbs. x8 3
4 7 +10,000 lbs. x40 4
5 11 +50,000 lbs. x200 5
6 16 +125 tons x1,000 6
Rank Auto Succ Lifting Throwing Pres Reroll
7 22 +625 tons x5,000 7
8 29 - - 8
9 37 - - 9
10 46 - - 10
11 - - - 11
Name Prereq Cost Effect
Crushing Grip Lethal in a clinch
Holy Bound Double jump distances
Holy Rampage 1L 1/2 object hardness when you attack it
Hurl to the Horizon Double throwing distances
Uplifting Might 1L Double lifting capacity
Divine Rampage Holy Rampage 1L / Action If you do not control the object you are attacking, halve it's soak. Otherwise negate it.
Divine Wrath Crushing Grip 1L Lethal damage when unarmed, or Agg if spending a Legend in a clinch
Knockback Attack 1W Attack can deal 1 yd. of knockback per threshold success instead of damage
Mighty Heave Hurl to the Horizon - Triple throwing distance, Bashing thrown weapons become piercing and lethal, while Lethal ones ignore armor.
Shockwave 1L Shockwaves on the ground damage or knock foes prone
Disfiguring Attack Divine Wrath 5L Inflict Aggravated damage (no epic strength bonus) with an unarmed attack. Wounds leave scars that last forever.
Divine Bound Holy Bound 10L Jump distance multiplied by 10. If damaged while jumping have one chance per dot of Epic Strength to land safely via (Dex + Athletics). Failure means a dangerous fall.
Hurl to the Moon Mighty Heave 2L Throw something with a feat of strength to the same distance he could throw a dart. Damage is Piercing and Aggravated.
Knockback Wave Knockback Attack 5L Area of effect out to (Legend) yards may knock others over. Distance is one yard per threshold success on a Strength roll vs. the person's DV.
Making It Look Easy Feats of Strength require barely any effort, and can be combined with multiple actions.
(Str. + Ath.) Lift (lbs) Sample Feat
1 40 Lift two microwaves, rip tough plastic
2 80 Lift a grown man, kick through a wooden plank
3 220 Punch through a wooden door
4 350 Lift a refrigerator, bend an iron bar
5 450 Lift a calf, lift a motorcycle or kick a wooden door to flinders
6 550 Punch through a reinforced wooden door
7 650 Snap an iron bar over one knee
8 800 Lift a light horse, rip a chain-link fence apart
9 1,000 Pull a car in neutral by yourself as fast as you can run
10 1,200 Lift a heavy horse or full-grown cow
11 1,400 Pull a car with the parking brake on, knock down a brick wall with repeated blows
12 1,600 Kick a reinforced wooden door to pieces, rip a fence from the ground, rip iron bars out of the wall
13 1,800 Lift ten adults (or five sumos), punch through a metal door
14 2,000 Break out of handcuffs, knock down supporting walls through sheer strength
15 2,200 Punch through a stone wall, kick a metal door to pieces
16 2,500 Lift an average car, kick nearly any door open
17 3,000 Punch through a metal door, pull down walls
18 3,500 Flip an SUV, hold a muscle car in place while the engine revs
19 4,000 Tear steel with your bare hands
20 4,500 Knock semis over with a well-placed shove
21+ +500 per Incredible things - do your best to extrapolate!
Name Prereq Cost Effect
Cat's Grace Always stay on your feet, regardless of Knockback or terrain. Suffer no dice penalties to actions from unstable terrain
Lightning Sprinter 1L Doubles dash and negates movement penalties from mud or water while dashing
Monkey Climber Climb at full speed and still take other actions
Trick Shooter Double aiming bonus and no penalty for disarming with a ranged attack
Untouchable Opponent 1L Double Epic Dex to Dodge DV and ignore up to Epic Dex in terrain penalties
Divine Balace Cat's Grace Walk on almost anything, even if it doesn't support your weight
Escape Artist (1L) Add +1 success / Epic Dex dot to escaping clinches, Can spend 1L to escape bonds while not directly being watched
Ricochet Symphony 1L Throw around corners, negating up to Epic Dex dots worth of cover. Can also mitigate disarming penalties
Spider Climber Monkey Climber 1L Climb like a spider
Whirlwind Shield Untouchable Opponent 1L Parry DV applies to missiles for a scene, including bullets with a stunt and a strong blocking device.
And the Crowd Goes Wild (1L) Dice from Athletics are automatically counted as success. May spend 1L to count Athletics Arete dice as successes as well. Static values derived from athletics (such as DV) are unaffected.
Anti-Gravity Climber Spider-Climber 1L Climb at Dash speeds and walk upside down. Climbing is no longer an action, so may be combined into multiple actions. Knockback or knockdown requires a (Dex + Athletics) roll to avoid falling.
Perfect Partner Coordinate easily with others' movements, automatically attaching oneself to Coordinated Assault. Automatically coordinated when attacking alongside one other person.
Photographic Penmanship 1L+ Perfectly draw 1 sq. yd. of something previously seen, +1 sq. yd. / Legend beyond the first.
Roll With It 1L Add Epic Dex dots to soak in step 6.
Name Prereq Cost Effect
Damage Conversion 1L Convert Lethal damage from an incoming attack to bashing
Holy Fortitude Go without food, sleep, or water for twice as long, and double time for strenuous activity
Inner Furnace Survive on any organic sustnance and water no matter how polluted
Self-Healing 1L Heal one Bashing or Lethal health level
Solipsistic Well-Being 1L + 1W Ignore all damage from one unsuspected attack, usable once per scene
Body Armor (1L) Can parry lethal attacks while unarmed, or spend 1L to grow Armor with Bashing and Lethal soak equal to Legend for a scene. The ichor coating has a -1 Maneuver penalty and can be hidden under clothing or other armor.
Devourer Inner Furnace Eat or drink practically anything
Divine Fortitude Holy Fortitude Doubles how long you can work strenuously, negates the need for food, or negates the need for water. Can be taken once per activity being negated
Regeneration Self-Healing 1L Spend 1L to heal 1 Aggravated health level, or regrow lost body parts.
Skin-Shedding 1L + 1W Reflexively negate damage from one attack that causes knockback. Knockback still occurs, and the effect can be used once per scene.
Divine Damage Conversion Damage Conversion 5L Reduce incoming Aggravated damage to Lethal.
Extended Youth Never grow old.
Impenetrable Body Armor Upgrade Body Armor to add Aggravated soak equal to 1/2 Legend. Can also extend the armor sheathe around clothing.
Internal Refinery Devourer 5L / dose Immune to poisons and toxins, and can refine any poison or toxin exposed to into an antidote that removes a dose of the toxin from anyone it's administered to if done within one scene.
Tireless Worker Divine Fortitude Work tirelessly.
Name Prereq Cost Effect
Benefit of the Doubt 1L Force someone not to dismiss your next statement
Blessing of Importance 1L Once per scene replenish Mortal Willpower, or (Epic Charisma) Willpower for supernaturals.
Charmer 1L Convinces someone to help you, if you can say the right words. Lasts one scene.
Inspirational Figure 1L Give an inspiring speech to give all listeners a point of Willpower when it's over
Never Say Die When knocked down, reassure your Band to replenish 1W per health level of damage taken. Once per scene, triggerable before being knocked unconscious (but not dead).
BFF 1L Treat a Scion like a friend to replenish their Willpower. If mortal, they also gain a dot of temp Willpower for the scene. When the dot goes away, their Willpower replenishes again.
Crowd Control 1L + 1W Calm a crowd for a scene, either via  roleplaying or a (Cha + Pres) roll that calms three people per success. May require an opposed roll if the mob is being controlled.
Pied Piper 1L + 1W Mortals flock like paparazzi until sunrise. Resisted by (Will + Int + Leg), difficulty is your Legend.
Preach On 1L Give an uplifting speech to a willing audience. Mortals and Scions have their Willpower replenished. Can also be used to replenish 1W for a group of titanspawn.
Unimpeachable Reference 1L Confer the effects of the Benefit of the Doubt knack to someone acting on the Scion's behalf.
Borrowed Credibility Unimpeachable Reference Lend Epic Charisma to others (see God, pg. 67 for effects and duration)
Boys Will Be Boys 1L Target person with lower or equal Legend you've offended is no longer upset. Those of equal Legend resist your (Cha + Leg + Pres) vs. their (Will + Int + Leg).
Divine Figurehead Pied Piper 1W + 1L As Pied Piper, but the party comes to you and includes Scions and other supernatural beings.
Engender Love Charmer 1L (Cha + Pres + Leg) vs. (Will + Int + Leg) to cause love for (threshold successes) days.
Hapless Cool 1L No matter what happens, for the rest of the scene you're Cool.
Name Prereq Cost Effect
Blurt it Out 1L If the subject of someone's guilt has come up in conversation, force them to say it.
God's Honest 1L Make a gesture of trustworthiness while telling a lie to make it completely believed.
Overt Order 1W Bark out a command that the target must obey.
Stench of Guilt Know when someone is hiding something about the current topic.
Takes One to Know One Always know when a lie is told. Those using God's Honest trigger a normal detect lies attempt.
Advantageous Circumstances Coincidences fall for you like dominoes, resulting in a temporary personal gain.
Hard Sell Overt Order 1W As Overt Order but affecting a group.
Instant Hypnosis Overt Order 1W A moment of eye contact hypnotizes. Scions of lesser or equal (Willpower + Legend) can resist; those with higher totals are immune. Success allows the implanting of a single command.
Knowing Glance 1L When you are aware that another is hiding a secret, make eye contact to drain their Willpower pool. Works once per day and fails if they are not actually hiding the secret.
Rumor Mill 1L Roll (Man + Pres) to seed a rumor. See Demigod pg. 61 for timing and distance.
Implant False Memory Instant Hypnosis As Prereq Implants false memories into those you have hypnotized.
Kill the Messenger Blurt It Out 3L As Borrowed Credibility, but for Epic Manipulation. Can also seed a message other than the one the messenger believes he carries.
Mass Hypnosis Instant Hypnosis 1W + 1L Roll (Man + Cmd + Leg) vs. the target audience's average (Will + Leg), a post-hypnotic suggestion is implanted in up to (successes) members. Resisted as Instant Hypnosis.
Secondhand Persuasion Use Epic Manipulation through the written word.
Trendsetter Rumor Mill 2L Roll (Man + Pres) to start a new trend. See God, pg. 70 for details.
Name Prereq Cost Effect
Center of Attention 1L / minute All eyes turn to your entrance. Supernaturals can spend 1W to resist the knack for one minute.
Come Hither 1L Anyone seeing you (even a picture) and being asked to join you will make all due haste to join you. Does not work on Scions with more dots of Epic Appearance than you.
Dreadful Mien Hideous Appearance 1L Target flees until sunrise. Does not work on hideous Scions with more Epic Appearance.
Lasting Impression 1L Your impression lingers, granting +1 Will and +1 die for skills if you're beautiful, or -1 Will and -1 die if you are hideous. One target at a time for 24 hours. See Hero for abilities affected.
Serpent's Gaze 1L Force someone to maintain eye contact as a diceless action. Targets with Legend >= your own can escape one action after the gaze starts by spending 1 willpower.
Blinding Visage 1L Blind the target for the scene. If you're beautiful they wander; if ugly, panic.
Compelling Presence Serpent's Gaze 1L / Person As Serpent's Gaze without eye contact on up to (Epic Appearance + Legend) targets.
Inescapable Vision Lasting Impression 1L + 1W The victim is plagued with reoccuring visions of the Scion's face.
My Eyes Are Up Here 1W Mortals ignore your Appearance for a scene.
Perfect Actor 1W Perform an emotion so well that viewers also experience it.
Detail Variation My Eyes Are Up Here 1L Change a minor physical detail. Can also become perfectly clean or incredibly filthy.
Doin' Fine Always look perfectly fine no matter the injuries sustained.
Tailor Made Detail Variation 1L Create clothing from your ichor.
Undeniable Resemblance Detail Variation 5L Make radical alterations. Impersonations require (Dex + Empathy) roll difficulty (1 + Legend).
Unusual Alteration Undeniable Resemblance 1L As prereq, but can look nonhuman. Lasts until changed back by another activation.
Name Prereq Cost Effect
Perfect Pitch Perfectly identify the quality of sounds, and can recognize security codes and phones numbers by the sound of their beeps.
Predatory Focus Track by scent or near-invisible physical traces with a successful Perception + Survival roll.
Refined Palate Analyze compounds with a sniff or tentative taste and can sniff out poisons or other harmful additives.
Subliminal Warning Add (Epic Perception) dice to the Wits + Awareness roll to detect an ambush.
Unfailing Recognition (1W) Automatically recognize those Fatebound to you. Can spend 1 Willpower to lock a non-Fatebound person into the knack and be able to recognize them from there on out.
Broad Spectrum Reception Senses extend up and down the spectrum, far beyond mortal boundaries.
Environmental Awareness Subliminal Warning Perfectly in tune with and can detect all aspects of the local environment. also has an unfailing sense of the passage of time.
Spatial Attunement Can navigate an area with only aquick glance, and ignore blindfighting penalties.
Supernal Hunter Predatory Focus Follow a trail no older than 24 hours no matter where the prey flees, even through the air or water.
Telescopic Senses Sense things from the limit of their range.
Clairvoyance Telescopic Senses 5L See, hear, and smell a location you've spent a scene at in the past. Taste and touch become line of sight. Sensing something on another plane of existence triples the cost.
Hear Prayers Legend 9+ Hear the prayers mortals direct your way.
Parallel Attention 3L Need never fear being overwhelmed by simultaneous sensory input. Can perfectly discern amongst all inputs. Lasts one scene.
Rarefied Electromagnetic Perception Broad-Spectrum Reception (1L) Need not concentrate for Broad-Spectrum Reception. 1L allows watching tv signals, hearing radio waves, etc.
Sense Fatebond (1L) Detect nearby active Fatebondings. 1L reveals who is Bound one and who is the target.
Name Prereq Cost Effect
Fast Learner 1/2 xp to learn Academics, Medicine, Occult, Politics or Science.
Know-it-all You're a wellspring of obscure trivia that can help when the band is stumped.
Math Genius Perform instant calculations and estimations.
Perfect Memory Remember everything.
Teaching Prodigy 1/2 xp for your students to learn abilities you possess.
Cipher Break any non-Epic encryption without a roll. Can also write codes for a spcific individual that cannot be broken without Epic Intelligence.
Language Mastery Learn a language by hearing a few sentences.
Multitasking Simultaneously perform up to Legend simultaneous mental actions with no distraction or multiple action penalties.
Star Pupil Fast Learner 1/2 xp cost for Athletics, Brawl, Craft, Control, Investigation, Larceny, Marksmanship, Melee, Survival and Thrown.
Wireless Interface Can access a computer you can see, albeit at a -2 distraction penalty. Multitasking negates the -2.
Blockade of Reason 1L Add bonus succecces from Epic Intelligence when resisting supernatural influence with (Willpower + Integrity + Legend).
Instant Translation Language Mastery Read anything.
Speed Reader Read two facing pages in the time it takes to blink.
Telepathy 1L / thought Send mental messages to someone you can see.
Well-Read-Virgin Know-It-All Add Epic Intelligence bonus successes to rolls to gather information even without having any dots in the ability.
Name Prereq Cost Effect
Instant Investigator 1L Wits + Investigation to instantly investigate a crime scene.
Meditative Focus -1 Environmental distraction penalty per dot of epic Wits.
Opening Gambit 1L Go first in a Join Battle roll (highest Wits + Epic Wits if multiples use this).
Rabbit Reflexes Double your DV against unexpected attacks.
Social Chameleon Must dress the part, but won't accidentally embarass yourself or stand out in a social environment.
Cobra Reflexes If attacked by surprise your lightning quick return attack surprises the atacker as well.
Eternal Vigilance Cannot be taken by surprise, even with supernatual means. Can roll to notice attacks while sleeping.
Instant Assessment 1L Instantle assess another's combat abilities in relation to your own.
Monkey in the Middle Suffer no coordinated attack or onslaught penalties.
Perfect Imposter Social Chameleon Know what the people you're around expect of the person you're impersonating.
Jack of All Trades 2L Add Epic Wits dots as bonus successes to abilities with no dots in them.
Opening Salvo 1L A witty insult costs the target 1 Willpower.
Psychic Profiler Instantly size someone up with lower Legend. Tells age, height, weight, presence of divine heritage. A short conversation reveals Nature, calling, primary Virtue, and current Fatebond.
Scathing Retort Opening Salvo 1L A devestating comeback strips them of all their Willpower and prevents them from being regained for one full day. Can defend against an Opening Salvo, possibly starting a chain reaction of insults.
Talent Mirror Instant Assessment 2L / pool Copy someone else's dice pool or DV. Usable once plus once per extra Legend spent to activate. A DV may be copied up to (Legend times).
Rank Name Cost Pool Effect
1 Animal Communication Int + Animal Ken Can communicate with an animal
2 Animal Command 1W Cha + Animal Ken Command a single immediate action or one with a single condition. Must have Animal Communication (Animal •) or be restricted to simple nonverbal cues.
3 Animal Aspect 1L / Action Sta + Animal Ken By meditating on a token of his animal for one Speed 3 action, can enhance an attribute associated with the animal by adding one die per activation to all tests using that attribute.
4 Ride Animal 1L Int + Animal Ken As Horse (Cheval ••••) , but for an animal or Birthright Creature only. Non-birthright creatures impose a penalty to the activation roll equal to their Intelligence. If a Nemean is targetted, multiply the difficulty by (Legend + 1).
5 Animal Feature 1W + 1L / Feature Sta + Animal Ken Changes portions of your body to match the chosen animal. Up to one feature per 5 successes can be gained, and a general rule is that no dice bonus can be higher than the Scion's Legend.
6 Animal Form 1W + 1L Sta + Animal Ken Transform into a specimen of the chosen animal. Physical attributes are as a mundane version, Mental attributes are unchanged. Mental Epic Attributes and Knacks are retained, physicals are lost.
7 Create Animal 1W + 1Lethal / Creation; 1L / set of units Create mundane animals of your chosen type. Number and size are determined by Legend spent (see pg. 71)