Dodge DV: [Dexterity + Athletics + Legend] / 2
Parry DV: [Dexterity + Melee or Brawl + Defense] / 2
| Situation | DV Modifier | Type | Page |
|---|---|---|---|
| 30% Hard Cover (Shield) | +1 | C | 193 |
| 60% Hard Cover | +2 | C | 193 |
| 90% Hard Cover | +3 | C | 193 |
| Higher Than Attacker | +(1 - 3) | C | 193 |
| Lower Than Attacker | -(1 - 3) | C | 193 |
| Onslaught Penalty | -1 / (Legend) attacks | L | 193 |
| Prone | -1 melee / +1 ranged | C | 198 |
| Suffer Multiple Attacks | -(1 - 2) | I | 193 |
| Taking Actions | -(Defense Penalty) | L | 189 |
| Under Coordinated Assault | -(varies) | I | 189 |
| Unstable Terrain | -(1 - 3) | C | 199 |
| Wearing Armor* | -(Mobility Penalty) | C | 204 |
| Wound Penalties | -(1 - 4) | C | 195 |
| Action | Speed | DV Penalty |
|---|---|---|
| Aim | 3 | -1 |
| Attack | Varies | -1 |
| Attack Twice | Varies | -2 |
| Coordinate Assault | 5 | -2 |
| Dash | 3 | -2 |
| Driving | 5 | -1 |
| Get Object | 5 | -1 |
| Guard | 0 | 0 |
| Hide | 5 | -1 |
| Inactive | 5 | * |
| Jump | 5 | -1 |
| Miscellaneous | 5 | -1 |
| Move | 0 | 0 |
| Rank | Auto Succ | Lifting | Throwing | Pres Reroll |
|---|---|---|---|---|
| 1 | 1 | +500 lbs. | x2 | 1 |
| 2 | 2 | +1,000 lbs. | x4 | 2 |
| 3 | 4 | +2,000 lbs. | x8 | 3 |
| 4 | 7 | +10,000 lbs. | x40 | 4 |
| 5 | 11 | +50,000 lbs. | x200 | 5 |
| 6 | 16 | +125 tons | x1,000 | 6 |
| Rank | Auto Succ | Lifting | Throwing | Pres Reroll |
|---|---|---|---|---|
| 7 | 22 | +625 tons | x5,000 | 7 |
| 8 | 29 | - | - | 8 |
| 9 | 37 | - | - | 9 |
| 10 | 46 | - | - | 10 |
| 11 | - | - | - | 11 |
| Name | Prereq | Cost | Effect |
|---|---|---|---|
| Crushing Grip | Lethal in a clinch | ||
| Holy Bound | Double jump distances | ||
| Holy Rampage | 1L | 1/2 object hardness when you attack it | |
| Hurl to the Horizon | Double throwing distances | ||
| Uplifting Might | 1L | Double lifting capacity | |
| Divine Rampage | Holy Rampage | 1L / Action | If you do not control the object you are attacking, halve it's soak. Otherwise negate it. |
| Divine Wrath | Crushing Grip | 1L | Lethal damage when unarmed, or Agg if spending a Legend in a clinch |
| Knockback Attack | 1W | Attack can deal 1 yd. of knockback per threshold success instead of damage | |
| Mighty Heave | Hurl to the Horizon | - | Triple throwing distance, Bashing thrown weapons become piercing and lethal, while Lethal ones ignore armor. |
| Shockwave | 1L | Shockwaves on the ground damage or knock foes prone | |
| Disfiguring Attack | Divine Wrath | 5L | Inflict Aggravated damage (no epic strength bonus) with an unarmed attack. Wounds leave scars that last forever. |
| Divine Bound | Holy Bound | 10L | Jump distance multiplied by 10. If damaged while jumping have one chance per dot of Epic Strength to land safely via (Dex + Athletics). Failure means a dangerous fall. |
| Hurl to the Moon | Mighty Heave | 2L | Throw something with a feat of strength to the same distance he could throw a dart. Damage is Piercing and Aggravated. |
| Knockback Wave | Knockback Attack | 5L | Area of effect out to (Legend) yards may knock others over. Distance is one yard per threshold success on a Strength roll vs. the person's DV. |
| Making It Look Easy | Feats of Strength require barely any effort, and can be combined with multiple actions. |
| (Str. + Ath.) | Lift (lbs) | Sample Feat |
|---|---|---|
| 1 | 40 | Lift two microwaves, rip tough plastic |
| 2 | 80 | Lift a grown man, kick through a wooden plank |
| 3 | 220 | Punch through a wooden door |
| 4 | 350 | Lift a refrigerator, bend an iron bar |
| 5 | 450 | Lift a calf, lift a motorcycle or kick a wooden door to flinders |
| 6 | 550 | Punch through a reinforced wooden door |
| 7 | 650 | Snap an iron bar over one knee |
| 8 | 800 | Lift a light horse, rip a chain-link fence apart |
| 9 | 1,000 | Pull a car in neutral by yourself as fast as you can run |
| 10 | 1,200 | Lift a heavy horse or full-grown cow |
| 11 | 1,400 | Pull a car with the parking brake on, knock down a brick wall with repeated blows |
| 12 | 1,600 | Kick a reinforced wooden door to pieces, rip a fence from the ground, rip iron bars out of the wall |
| 13 | 1,800 | Lift ten adults (or five sumos), punch through a metal door |
| 14 | 2,000 | Break out of handcuffs, knock down supporting walls through sheer strength |
| 15 | 2,200 | Punch through a stone wall, kick a metal door to pieces |
| 16 | 2,500 | Lift an average car, kick nearly any door open |
| 17 | 3,000 | Punch through a metal door, pull down walls |
| 18 | 3,500 | Flip an SUV, hold a muscle car in place while the engine revs |
| 19 | 4,000 | Tear steel with your bare hands |
| 20 | 4,500 | Knock semis over with a well-placed shove |
| 21+ | +500 per | Incredible things - do your best to extrapolate! |
| Name | Prereq | Cost | Effect |
|---|---|---|---|
| Cat's Grace | Always stay on your feet, regardless of Knockback or terrain. Suffer no dice penalties to actions from unstable terrain | ||
| Lightning Sprinter | 1L | Doubles dash and negates movement penalties from mud or water while dashing | |
| Monkey Climber | Climb at full speed and still take other actions | ||
| Trick Shooter | Double aiming bonus and no penalty for disarming with a ranged attack | ||
| Untouchable Opponent | 1L | Double Epic Dex to Dodge DV and ignore up to Epic Dex in terrain penalties | |
| Divine Balace | Cat's Grace | Walk on almost anything, even if it doesn't support your weight | |
| Escape Artist | (1L) | Add +1 success / Epic Dex dot to escaping clinches, Can spend 1L to escape bonds while not directly being watched | |
| Ricochet Symphony | 1L | Throw around corners, negating up to Epic Dex dots worth of cover. Can also mitigate disarming penalties | |
| Spider Climber | Monkey Climber | 1L | Climb like a spider |
| Whirlwind Shield | Untouchable Opponent | 1L | Parry DV applies to missiles for a scene, including bullets with a stunt and a strong blocking device. |
| And the Crowd Goes Wild | (1L) | Dice from Athletics are automatically counted as success. May spend 1L to count Athletics Arete dice as successes as well. Static values derived from athletics (such as DV) are unaffected. | |
| Anti-Gravity Climber | Spider-Climber | 1L | Climb at Dash speeds and walk upside down. Climbing is no longer an action, so may be combined into multiple actions. Knockback or knockdown requires a (Dex + Athletics) roll to avoid falling. |
| Perfect Partner | Coordinate easily with others' movements, automatically attaching oneself to Coordinated Assault. Automatically coordinated when attacking alongside one other person. | ||
| Photographic Penmanship | 1L+ | Perfectly draw 1 sq. yd. of something previously seen, +1 sq. yd. / Legend beyond the first. | |
| Roll With It | 1L | Add Epic Dex dots to soak in step 6. |
| Name | Prereq | Cost | Effect |
|---|---|---|---|
| Damage Conversion | 1L | Convert Lethal damage from an incoming attack to bashing | |
| Holy Fortitude | Go without food, sleep, or water for twice as long, and double time for strenuous activity | ||
| Inner Furnace | Survive on any organic sustnance and water no matter how polluted | ||
| Self-Healing | 1L | Heal one Bashing or Lethal health level | |
| Solipsistic Well-Being | 1L + 1W | Ignore all damage from one unsuspected attack, usable once per scene | |
| Body Armor | (1L) | Can parry lethal attacks while unarmed, or spend 1L to grow Armor with Bashing and Lethal soak equal to Legend for a scene. The ichor coating has a -1 Maneuver penalty and can be hidden under clothing or other armor. | |
| Devourer | Inner Furnace | Eat or drink practically anything | |
| Divine Fortitude | Holy Fortitude | Doubles how long you can work strenuously, negates the need for food, or negates the need for water. Can be taken once per activity being negated | |
| Regeneration | Self-Healing | 1L | Spend 1L to heal 1 Aggravated health level, or regrow lost body parts. |
| Skin-Shedding | 1L + 1W | Reflexively negate damage from one attack that causes knockback. Knockback still occurs, and the effect can be used once per scene. | |
| Divine Damage Conversion | Damage Conversion | 5L | Reduce incoming Aggravated damage to Lethal. |
| Extended Youth | Never grow old. | ||
| Impenetrable | Body Armor | Upgrade Body Armor to add Aggravated soak equal to 1/2 Legend. Can also extend the armor sheathe around clothing. | |
| Internal Refinery | Devourer | 5L / dose | Immune to poisons and toxins, and can refine any poison or toxin exposed to into an antidote that removes a dose of the toxin from anyone it's administered to if done within one scene. |
| Tireless Worker | Divine Fortitude | Work tirelessly. |
| Name | Prereq | Cost | Effect |
|---|---|---|---|
| Benefit of the Doubt | 1L | Force someone not to dismiss your next statement | |
| Blessing of Importance | 1L | Once per scene replenish Mortal Willpower, or (Epic Charisma) Willpower for supernaturals. | |
| Charmer | 1L | Convinces someone to help you, if you can say the right words. Lasts one scene. | |
| Inspirational Figure | 1L | Give an inspiring speech to give all listeners a point of Willpower when it's over | |
| Never Say Die | When knocked down, reassure your Band to replenish 1W per health level of damage taken. Once per scene, triggerable before being knocked unconscious (but not dead). | ||
| BFF | 1L | Treat a Scion like a friend to replenish their Willpower. If mortal, they also gain a dot of temp Willpower for the scene. When the dot goes away, their Willpower replenishes again. | |
| Crowd Control | 1L + 1W | Calm a crowd for a scene, either via roleplaying or a (Cha + Pres) roll that calms three people per success. May require an opposed roll if the mob is being controlled. | |
| Pied Piper | 1L + 1W | Mortals flock like paparazzi until sunrise. Resisted by (Will + Int + Leg), difficulty is your Legend. | |
| Preach On | 1L | Give an uplifting speech to a willing audience. Mortals and Scions have their Willpower replenished. Can also be used to replenish 1W for a group of titanspawn. | |
| Unimpeachable Reference | 1L | Confer the effects of the Benefit of the Doubt knack to someone acting on the Scion's behalf. | |
| Borrowed Credibility | Unimpeachable Reference | Lend Epic Charisma to others (see God, pg. 67 for effects and duration) | |
| Boys Will Be Boys | 1L | Target person with lower or equal Legend you've offended is no longer upset. Those of equal Legend resist your (Cha + Leg + Pres) vs. their (Will + Int + Leg). | |
| Divine Figurehead | Pied Piper | 1W + 1L | As Pied Piper, but the party comes to you and includes Scions and other supernatural beings. |
| Engender Love | Charmer | 1L | (Cha + Pres + Leg) vs. (Will + Int + Leg) to cause love for (threshold successes) days. |
| Hapless Cool | 1L | No matter what happens, for the rest of the scene you're Cool. |
| Name | Prereq | Cost | Effect |
|---|---|---|---|
| Blurt it Out | 1L | If the subject of someone's guilt has come up in conversation, force them to say it. | |
| God's Honest | 1L | Make a gesture of trustworthiness while telling a lie to make it completely believed. | |
| Overt Order | 1W | Bark out a command that the target must obey. | |
| Stench of Guilt | Know when someone is hiding something about the current topic. | ||
| Takes One to Know One | Always know when a lie is told. Those using God's Honest trigger a normal detect lies attempt. | ||
| Advantageous Circumstances | Coincidences fall for you like dominoes, resulting in a temporary personal gain. | ||
| Hard Sell | Overt Order | 1W | As Overt Order but affecting a group. |
| Instant Hypnosis | Overt Order | 1W | A moment of eye contact hypnotizes. Scions of lesser or equal (Willpower + Legend) can resist; those with higher totals are immune. Success allows the implanting of a single command. |
| Knowing Glance | 1L | When you are aware that another is hiding a secret, make eye contact to drain their Willpower pool. Works once per day and fails if they are not actually hiding the secret. | |
| Rumor Mill | 1L | Roll (Man + Pres) to seed a rumor. See Demigod pg. 61 for timing and distance. | |
| Implant False Memory | Instant Hypnosis | As Prereq | Implants false memories into those you have hypnotized. |
| Kill the Messenger | Blurt It Out | 3L | As Borrowed Credibility, but for Epic Manipulation. Can also seed a message other than the one the messenger believes he carries. |
| Mass Hypnosis | Instant Hypnosis | 1W + 1L | Roll (Man + Cmd + Leg) vs. the target audience's average (Will + Leg), a post-hypnotic suggestion is implanted in up to (successes) members. Resisted as Instant Hypnosis. |
| Secondhand Persuasion | Use Epic Manipulation through the written word. | ||
| Trendsetter | Rumor Mill | 2L | Roll (Man + Pres) to start a new trend. See God, pg. 70 for details. |
| Name | Prereq | Cost | Effect |
|---|---|---|---|
| Center of Attention | 1L / minute | All eyes turn to your entrance. Supernaturals can spend 1W to resist the knack for one minute. | |
| Come Hither | 1L | Anyone seeing you (even a picture) and being asked to join you will make all due haste to join you. Does not work on Scions with more dots of Epic Appearance than you. | |
| Dreadful Mien | Hideous Appearance | 1L | Target flees until sunrise. Does not work on hideous Scions with more Epic Appearance. |
| Lasting Impression | 1L | Your impression lingers, granting +1 Will and +1 die for skills if you're beautiful, or -1 Will and -1 die if you are hideous. One target at a time for 24 hours. See Hero for abilities affected. | |
| Serpent's Gaze | 1L | Force someone to maintain eye contact as a diceless action. Targets with Legend >= your own can escape one action after the gaze starts by spending 1 willpower. | |
| Blinding Visage | 1L | Blind the target for the scene. If you're beautiful they wander; if ugly, panic. | |
| Compelling Presence | Serpent's Gaze | 1L / Person | As Serpent's Gaze without eye contact on up to (Epic Appearance + Legend) targets. |
| Inescapable Vision | Lasting Impression | 1L + 1W | The victim is plagued with reoccuring visions of the Scion's face. |
| My Eyes Are Up Here | 1W | Mortals ignore your Appearance for a scene. | |
| Perfect Actor | 1W | Perform an emotion so well that viewers also experience it. | |
| Detail Variation | My Eyes Are Up Here | 1L | Change a minor physical detail. Can also become perfectly clean or incredibly filthy. |
| Doin' Fine | Always look perfectly fine no matter the injuries sustained. | ||
| Tailor Made | Detail Variation | 1L | Create clothing from your ichor. |
| Undeniable Resemblance | Detail Variation | 5L | Make radical alterations. Impersonations require (Dex + Empathy) roll difficulty (1 + Legend). |
| Unusual Alteration | Undeniable Resemblance | 1L | As prereq, but can look nonhuman. Lasts until changed back by another activation. |
| Name | Prereq | Cost | Effect |
|---|---|---|---|
| Perfect Pitch | Perfectly identify the quality of sounds, and can recognize security codes and phones numbers by the sound of their beeps. | ||
| Predatory Focus | Track by scent or near-invisible physical traces with a successful Perception + Survival roll. | ||
| Refined Palate | Analyze compounds with a sniff or tentative taste and can sniff out poisons or other harmful additives. | ||
| Subliminal Warning | Add (Epic Perception) dice to the Wits + Awareness roll to detect an ambush. | ||
| Unfailing Recognition | (1W) | Automatically recognize those Fatebound to you. Can spend 1 Willpower to lock a non-Fatebound person into the knack and be able to recognize them from there on out. | |
| Broad Spectrum Reception | Senses extend up and down the spectrum, far beyond mortal boundaries. | ||
| Environmental Awareness | Subliminal Warning | Perfectly in tune with and can detect all aspects of the local environment. also has an unfailing sense of the passage of time. | |
| Spatial Attunement | Can navigate an area with only aquick glance, and ignore blindfighting penalties. | ||
| Supernal Hunter | Predatory Focus | Follow a trail no older than 24 hours no matter where the prey flees, even through the air or water. | |
| Telescopic Senses | Sense things from the limit of their range. | ||
| Clairvoyance | Telescopic Senses | 5L | See, hear, and smell a location you've spent a scene at in the past. Taste and touch become line of sight. Sensing something on another plane of existence triples the cost. |
| Hear Prayers | Legend 9+ | Hear the prayers mortals direct your way. | |
| Parallel Attention | 3L | Need never fear being overwhelmed by simultaneous sensory input. Can perfectly discern amongst all inputs. Lasts one scene. | |
| Rarefied Electromagnetic Perception | Broad-Spectrum Reception | (1L) | Need not concentrate for Broad-Spectrum Reception. 1L allows watching tv signals, hearing radio waves, etc. |
| Sense Fatebond | (1L) | Detect nearby active Fatebondings. 1L reveals who is Bound one and who is the target. |
| Name | Prereq | Cost | Effect |
|---|---|---|---|
| Fast Learner | 1/2 xp to learn Academics, Medicine, Occult, Politics or Science. | ||
| Know-it-all | You're a wellspring of obscure trivia that can help when the band is stumped. | ||
| Math Genius | Perform instant calculations and estimations. | ||
| Perfect Memory | Remember everything. | ||
| Teaching Prodigy | 1/2 xp for your students to learn abilities you possess. | ||
| Cipher | Break any non-Epic encryption without a roll. Can also write codes for a spcific individual that cannot be broken without Epic Intelligence. | ||
| Language Mastery | Learn a language by hearing a few sentences. | ||
| Multitasking | Simultaneously perform up to Legend simultaneous mental actions with no distraction or multiple action penalties. | ||
| Star Pupil | Fast Learner | 1/2 xp cost for Athletics, Brawl, Craft, Control, Investigation, Larceny, Marksmanship, Melee, Survival and Thrown. | |
| Wireless Interface | Can access a computer you can see, albeit at a -2 distraction penalty. Multitasking negates the -2. | ||
| Blockade of Reason | 1L | Add bonus succecces from Epic Intelligence when resisting supernatural influence with (Willpower + Integrity + Legend). | |
| Instant Translation | Language Mastery | Read anything. | |
| Speed Reader | Read two facing pages in the time it takes to blink. | ||
| Telepathy | 1L / thought | Send mental messages to someone you can see. | |
| Well-Read-Virgin | Know-It-All | Add Epic Intelligence bonus successes to rolls to gather information even without having any dots in the ability. |
| Name | Prereq | Cost | Effect |
|---|---|---|---|
| Instant Investigator | 1L | Wits + Investigation to instantly investigate a crime scene. | |
| Meditative Focus | -1 Environmental distraction penalty per dot of epic Wits. | ||
| Opening Gambit | 1L | Go first in a Join Battle roll (highest Wits + Epic Wits if multiples use this). | |
| Rabbit Reflexes | Double your DV against unexpected attacks. | ||
| Social Chameleon | Must dress the part, but won't accidentally embarass yourself or stand out in a social environment. | ||
| Cobra Reflexes | If attacked by surprise your lightning quick return attack surprises the atacker as well. | ||
| Eternal Vigilance | Cannot be taken by surprise, even with supernatual means. Can roll to notice attacks while sleeping. | ||
| Instant Assessment | 1L | Instantle assess another's combat abilities in relation to your own. | |
| Monkey in the Middle | Suffer no coordinated attack or onslaught penalties. | ||
| Perfect Imposter | Social Chameleon | Know what the people you're around expect of the person you're impersonating. | |
| Jack of All Trades | 2L | Add Epic Wits dots as bonus successes to abilities with no dots in them. | |
| Opening Salvo | 1L | A witty insult costs the target 1 Willpower. | |
| Psychic Profiler | Instantly size someone up with lower Legend. Tells age, height, weight, presence of divine heritage. A short conversation reveals Nature, calling, primary Virtue, and current Fatebond. | ||
| Scathing Retort | Opening Salvo | 1L | A devestating comeback strips them of all their Willpower and prevents them from being regained for one full day. Can defend against an Opening Salvo, possibly starting a chain reaction of insults. |
| Talent Mirror | Instant Assessment | 2L / pool | Copy someone else's dice pool or DV. Usable once plus once per extra Legend spent to activate. A DV may be copied up to (Legend times). |
| Rank | Name | Cost | Pool | Effect |
|---|---|---|---|---|
| 1 | Animal Communication | Int + Animal Ken | Can communicate with an animal | |
| 2 | Animal Command | 1W | Cha + Animal Ken | Command a single immediate action or one with a single condition. Must have Animal Communication (Animal •) or be restricted to simple nonverbal cues. |
| 3 | Animal Aspect | 1L / Action | Sta + Animal Ken | By meditating on a token of his animal for one Speed 3 action, can enhance an attribute associated with the animal by adding one die per activation to all tests using that attribute. |
| 4 | Ride Animal | 1L | Int + Animal Ken | As Horse (Cheval ••••) , but for an animal or Birthright Creature only. Non-birthright creatures impose a penalty to the activation roll equal to their Intelligence. If a Nemean is targetted, multiply the difficulty by (Legend + 1). |
| 5 | Animal Feature | 1W + 1L / Feature | Sta + Animal Ken | Changes portions of your body to match the chosen animal. Up to one feature per 5 successes can be gained, and a general rule is that no dice bonus can be higher than the Scion's Legend. |
| 6 | Animal Form | 1W + 1L | Sta + Animal Ken | Transform into a specimen of the chosen animal. Physical attributes are as a mundane version, Mental attributes are unchanged. Mental Epic Attributes and Knacks are retained, physicals are lost. |
| 7 | Create Animal | 1W + 1Lethal / Creation; 1L / set of units | Create mundane animals of your chosen type. Number and size are determined by Legend spent (see pg. 71) |