|
|
| HP 165; Bloodied 82 |
| AC 36; Fortitude 33, Reflex 34, Will 33 |
| Speed 6 |
| m Piercing Strike (Standard; at-will) |
| +30 vs. Reflex; 2d6 + 8 damage. |
| m Deft Strike (Standard; at-will) |
| +30 vs. AC; 2d6 + 8 damage. Grandfather may move 2 squares before the attack. |
| m Deep Dagger Wound (Standard; daily) |
| +30 vs. AC; 8d6 + 8 damage and ongoing
10 damage (save ends). On a crititical hit, ongoing 20 damage (save
ends). Miss: 2d6 + 8 damage and no ongoing. |
| Rogue Abilities |
| Grandfather gets +8 to AC against
opportunity attacks, and gains combat advantage against enemies who
have not acted in the current fight. |
| Sneak Attack |
| Grandfather adds 5d8 damage once per turn when hitting an opponent he has combat advantage against. |
| Epic Resurgence |
| Grandfather regains an encounter power the first time he scores a critical hit during an encounter. |
| Trickster's Luck |
| Grandfather may reroll three d20s per day. |
| Tornado Strike (Standard; encounter) |
| Melee or Ranged 5/10; +30 vs. AC;
targets one or two creatures; 4d6 + 8 damage and the target slides 9
squares. Grandfather may move 3 squares after the attack. |
| Hounding Strike (Standard; encounter) |
| Melee or Ranged 5/10; +30 vs. Will; 6d6
+ 8 damage and Grandfather gains combat advantage and +8 to defenses
against the target until the end of his next turn. |
| Feinting Flurry (Standard; daily) |
| Melee or Ranged 5/10; +30 vs. Will;
10d6 + 8 damage and the target takes a -8 penalty to all defenses until
the end of Grandfather's next turn. sustain Minor: the penalty lasts
another round. |
| Shadow Stride (Move; at-will) |
| Move from cover to cover at full speed and remain hidden if a stelath check is successful. |
| Leaping Dodge (Immediate Interrupt; encounter) |
| When an enemy targets Grandfather with
an attack, he may leap out of the way with an Athletics check to jump
(with a +5 power bonus, for a total of +25). |
| Alignment Evil |
Languages Common, Dark Speech |
|
| Skills Stealth +28, Perception +17, Athletics +25 |
| Str 20 (+15) |
Dex 26 (+18) |
Wis 15 (+12) |
| Con 20 (+15) |
Int 14 (+12) |
Cha 26 (+18) |
|
| Equipment Leather armor, Dagger |