| Malice Do'Urden |
Level 21 Soldier (Leader) |
| Medium Fey Humanoid |
XP 3,200 |
|
| Initiative +16 |
Senses Perception +16 |
|
| HP 200; Bloodied 100 |
| AC 38; Fortitude 33, Reflex 31, Will 33 |
| Speed 5 |
| m Touch of Death (Standard; daily) ♦ Healing, Necrotic |
| +30 vs. Reflex; 2d8 + 16 necrotic; If it hits make a secondary attack: +30 vs. Fortitude, the target loses one healing surge and the touch heals Malice a number of hit points equal to the damage dealt by the primary attack. |
| m Righteous Brand (Standard; at-will) |
| +31 vs. AC; 2d8 + 20 damage and one ally gets a +12 power bonus to melee attack rolls against the target until the end of Malice's next turn. |
| m Inspiring Strike (Standard; encounter) ♦ Healing |
| +31 vs. AC; 4d8 + 20 damage and Malice or an ally within 5 squares regains 25 hit points. |
| m Clawing Darkness (Standard; encounter) ♦ Radiant |
| +31 vs. Fortitude; 4d8 + 20 damage and the target is blinded until the end of Malice's next turn. |
| m Indomitable Spirit (Standard; daily) |
| +31 vs. AC; 6d8 + 20 damage. Miss: half damage. Effect: Malice and all allies within 5 squares regain hit points as if they had spent a healing surge + 8. |
| m Serpent Dance Strike (Standard; daily) |
| +31 vs. AC; Two attacks against one or two creatures; 4d8 + 20 damage per attack. Miss: half damage. |
| r Darkfire (Minor; encounter) |
| Ranged 10; +28 vs. Reflex; until the end of Malice's next turn, all attacks have combat advantage and the target cannot benefit from concealment or invisibility. |
| c Cloud of Darkness (Minor; encounter) |
| Close Burst 1 cloud of darkness blocks line of sight for all but Malice. |
| c Hallowed Ground (Standard; daily) ♦ Zone |
| Close burst 5 creates a zone wherein Malice and all allies gain a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack rolls. It lasts until the end of the encounter. |
| c Mass Cure Light Wounds (Standard; daily) ♦ Healing |
| Malice and all allies in the burst heal as if they had spent a healing surge + 8. |
| c Healing Word (Minor; daily (3)) ♦ Healing |
| Malice or an ally spends a healing surge and regains an additional 5d6 + 8 hit points. |
| Channel Divinity (Minor or Standard; encounter) |
| Mailce gains a +1 to her next attack roll or saving throw as a minor acton, or grants all undead within 10 squares 3d10 + 8 temporary hit points, +1 speed until the end of her next turn, and they may shift 3 as a free action. |
| Flail Master |
| Malice crits on a 19 or 20 with her flail. |
| Alignment Chaotic Evil |
Languages Common, Dark speech, Drow |
|
| Skills Religion +17, Heal +23 |
| Str 34 (+22) |
Dex 23 (+16) |
Wis 27 (+18) |
| Con 25 (+17) |
Int 14 (+12) |
Cha 15 (+12) |
|
| Equipment Chain armor, scourge, shield |