| Iuz |
Level 21 Soldier (Leader) |
| Medium Natural Humanoid (Tiefling Paladin / Champion of Sorrow) |
XP 3,200 |
|
| Initiative +16 |
Senses Perception +16 |
|
| HP 203; Bloodied 101 |
| AC 37; Fortitude 37, Reflex 32, Will 33 |
| Resist Fire 15 |
| Speed 5 |
| m Valiant Strike (Standard; at-will) |
| +31 vs. AC; 2d10 + 12 damage; Iuz gains +1 to hit per adjacent enemy (including the target). May be used as an opportunity attack. |
| m Certain Justice (Standard; encounter) |
| +35 vs. AC; 2d10 + 12 damage and if the target is markedby Iuz, it is weakened and dazed as long as the mark remains in effect. |
| m Terrifying Smite (Standard; encounter) ♦ Fear |
| +31 vs. AC; 6d10 + 12 damage and the target is pushed 7 squares. The target cannot move closer to Iuz on its next turn. |
| m Rule of Pain (Standard; daily) ♦ Radiant |
| +31 vs. Fortitude; 8d10 + 12 damage; Push the target 1 square and it is weakened (save ends). Miss: 2d10 + 12 damage and the target is weakened (save ends); Special: if the target has scored a critical hit against Iuz or an ally in this encounter, he gets a +2 power bonus to hit and deals an extra 2d10 radiant damage. |
| m Bloodied Retribution (Standard; daily) ♦ Healing |
| +31 vs. AC; 8d10 + 12 damage. Iuz must be bloodied to use this power. Miss: half damage. Effect: Iuz spends a healing surge and regains 51 hit points. |
| m Touch of Death (Standard; daily) ♦ Healing, Necrotic |
| +30 vs. Reflex; 2d8 + 8 necrotic; If it hits make a secondary attack: +30 vs. Fortitude, the target loses one healing surge and the touch heals Iuz a number of hit points equal to the damage dealt by the primary attack. |
| c Divine Challenge (Minor; at-will) ♦ Radiant |
| Iuz challenges his opponent, dealing 17 damage if they make an attack which does not include him. |
| c Turn the Tide (Standard; daily) |
| Close Burst 3; Iuz and all allies in the burst makes saving throws against all effects that a saving throw can end. |
| c Wrath of the Gods (Minor; daily) |
| Close Burst 1; Iuz and all allies in the burst deal +8 damage until the end of the encounter. |
| Lay on Hands (Minor; daily (5)) ♦ Healing |
| Iuz spends a healing surge to allow an ally or himself to heal as if they had spent a healing surge. |
| Sword Mastery |
| Iuz crits on a 19-20 with a sword. |
| Channel Divinity (Minor; encounter) |
| A creature within 10 squares makes a saving throw at +8, or Iuz adds +12 damage to his next successful melee attack. |
| None Shall Pass (Free; daily) |
| Until the end of the encounter, Iuz may challenge two enemies per use rather than one. |
| Second Wind (Standard; encounter) ♦ Healing |
| Iuz spends a healing surge and regains 50 hit points. |
| Bloodhunt |
| Iuz gets +1 to hit a bloodied target. |
| Infernal Wrath (Minor; encounter) |
| Iuz gets a +1 power bonus to hit a target that damaged him last round. If it hits he deals an additional 8 damage and 15 fire damage. |
| Halo of Fallen Stars (Immediate Interrupt; daily) ♦ Radiant |
| When attacked by an enemy, that enemy takes 5d6 + 8 damage and is blinded (save ends). |
| Alignment Evil |
Languages Common, Supernal |
|
| Skills Healing +26, Diplomacy +22 |
| Str 34 (+22) |
Dex 15 (+12) |
Wis 23 (+16) |
| Con 25 (+17) |
Int 14 (+12) |
Cha 27 (+18) |
|
| Equipment Full Plate, Greatsword |